Really, properly fun
They ask to play it. That is the whole trick — the learning rides along behind.
Coding for kids · No typing to begin · Ends in real Python
Playful challenges take them from nudging a robot across a meadow to building their own game in real Python. Fifteen minutes a day, new ones every month, and not one advert.
🔓 The first two weeks are free. No card, no trial countdown.
They ask to play it. That is the whole trick — the learning rides along behind.
Mazes, memory, patterns, signals, sorting, code puzzles. Nobody plays the same thing twice in a row.
Nothing to buy, nobody to talk to, no video before the next level. Just the game.
Every puzzle trains something real: spotting a pattern, holding a sequence in mind, thinking one step ahead.
🌱 New challenges added every month
No syntax, no keyboard, no waiting. The idea lands before the typing does.
Forward, turn, repeat. Instructions a six-year-old can read out loud.
The robot does exactly what they said — including the mistakes. That is the lesson.
Any solution finishes the level. The shortest one earns three stars, so they go back and think harder.
A maze on Monday, a memory game on Tuesday, real Python by week five.
Each week opens a new idea and a new place. Nothing is skipped, and nothing is rushed — the last week is spent building things, not answering questions.
There is nobody for your child to talk to and nothing for them to buy. The screen contains the game and nothing else.
Which challenges they finished, how long each took, and where they got stuck — challenge by challenge, in your own dashboard.
Two challenges a day is the whole plan. It is designed to end, not to keep them scrolling.
Sequencing, loops, conditionals, functions — then the same ideas as Python they can read. Not a toy that leads nowhere.
Every account comes with a parent report. Not a screen time counter — what your child can do now that they could not last month, where they are stuck, and whether ten minutes beside them tonight would help.
78% of the 23 challenges they have finished were solved in the fewest possible steps. That is what the third star is for, and most children never chase it — they find an answer that works and move on. This one is looking for the good answer.
Every line is worked out from challenges actually finished. Anything the record cannot support is left out rather than estimated.
Fourteen computing ideas and ten habits of mind, each with what your child is doing and why it is worth having.
A challenge opened three times and never finished is the one to sit down for — and the report says which, and what to ask.
One page a teacher or the other parent can read. In English, French or Arabic, whichever you use.
Stars earned since the first of the month. First names only — nothing else about a child is shown.
Nobody has earned a star yet this month. Be the first.
The first two weeks are free, so you can watch them play before you decide anything.
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The first 10 challenges
No card. Nothing expires.
Start free$7a month
Every challenge, and every one we add, on any device.
Cancel in two clicks, any time.
Start free$70a year
Every challenge, and every one we add, on any device.
Cancel in two clicks, any time.
Start freeNot for the first two weeks. The blocks use pictures and single words, and every challenge can be finished by trying things. Reading gets more useful around week three.
No. Progress is saved to the account, so they can start on a phone and carry on from a laptop.
They will have built small projects in Maker Studio and read real Python. New challenges are added every month, so the club keeps going — and most children go round again for three stars on everything, which is where the thinking happens.
Two challenges is a day. Some children do a week in one sitting; nothing stops them, and nothing pushes them.
The first challenge takes about ninety seconds.
Start freeThe first two weeks are free. No card, no trial countdown.